1. Production: Construction starts or continues on all structures. Orders are executed to create lessers and conjure and summon forms.
2. Allegiances: All changes to player allegiances are analysed and processed.
3. Spells: Spells are compared, selected and cast on regions. Please note: at this point, your forces have been created & all forms are now upon the field, therefore, they are susceptible to any spells.
4. Movement & Battles: All deployed forces move toward their destination regions, Any opposing forces meeting on the same border will do battle against your forces.
The winner of this "border battle" will proceed to the region interior.
Should any opposing forces reside in that region, another battle would take place.
5. Cede region: Players may transfer (cede) regions to neighbouring players.
Please note: this occurs after battles have taken place.
All Lessers, forms & structures become the property of the new owner.
6. Resources: Each region produces treasure according to the region's terrain type & Fury is awarded to players who have killed other units in battle.
7. Absorption: Forms are absorbed at temples.
8. Cleanup: Lastly, various cleanup operations are performed.
This includes: Lessers getting upgraded/downgraded based on the number of Black Betweens owned.
Forms lose health due to negative Fuel.
the game checks to see if it is finished.
Lessers on dunes are subject to dying.
As you can see, being aware of the order does make a difference :)
For a more detailed description of the turn.
http://wyrmmlore.com/evernight/turn.html